GDC, CA, SF, WTF

Last week I attended the Game Developers Conference in San Francisco. As someone on the periphery of games for the past 3 years, I’ve heard of it and read the stories that have come out of it almost obsessively, but this year was the first year I’ve been able to attend. I did so as part of the Conference Associates program, meaning I had to volunteer twenty hours, wear a bright orange shirt, and meet some wickedly amazing people (but more on that later).

For the past few years, like most 20-somethings, I have been musing on what I “want to do with my life.” I’m fortunate enough to not have a day job – right now I function in the capacity of errand runner and operating person for my partner’s freelance music business. I had a “real” job from the first time I could, when I was 16, all through college and early adulthood, until the summer of 2012, when I quit my extremely fulfilling data entry job (sarcasm) to take on this position. There’s something very weird about going from a full time worker bee to having very little to do very quickly. I enjoyed not having to “really” work (don’t get me wrong – I am well aware of the privilege I have to say this and I am more than aware of how lucky I am to have this be my position) for probably a year, until I hit a brick wall of depression and confusion.

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